Commander: The Great War


Commander: The Great War is the third in a series of high level turn based strategy games. Developed by The Lordz Games Studio, it features a brand new engine and countless new features, while staying faithful to the original game
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Slitherine/Matrix press event 2012 at Stresa, Italy

posted on April 26th, 2012

Just back from the Slitherine/Matrix press event 2012 at Stresa, and it was a great event, first my compliments to Slitherine`s staff for hosting a great organised event and to all attending press and co-developers for their pleasant company. Regarding Commander: The Great War the press event was a good opportunity showing our latest build. [...]

Ora et labora!

posted on April 5th, 2012

A very important last step has been taken and it was really the last big hurdle for us code-wise: completing and adding the PBEM server based MP chat and save-replay functionality. Now between turns, you can chat and see your opponent`s turn before completing your own moves, making the PBEM server based Multiplayer play so [...]

Aye, aye Captain, shiver me timbers!

posted on March 23rd, 2012

Just a small update on the Commander: The Great War development and Beta testing. The most important big upgrade is a first pass of the complete new Naval AI. The Naval AI now has most of the logic in place like defending & blocking regions, escorting, hunting convoys, providing coastal support, etc…and will be tweaked [...]

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